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The Founding Studio

Bigglesworth Games

Bigglesworth Studios was founded to make games. When 2013 funding fell short, the studio pivoted into media to survive. Thirteen years later, the tech caught up to the vision. Active development on macOS & PC.

The cast

One python. Four rulers.

You are the python, female or male. Every chapter from the third on ends at the feet of something that already owns that swamp.

Two Burmese pythons back to back, heads raised and facing away from each other, in golden-hour sawgrass.

Chapters 1–6 · August 1992 to now

Donna & Gordon

Burmese python · female or male

A 62-centimetre hatchling in a Homestead pet-store tank when Hurricane Andrew took the roof off. Name your python, or keep the default: Donna if she's female, Gordon if he's male, after hurricanes that crossed these swamps (Donna in 1960, Gordon in 1994 and 2018). Then live the whole life, from something herons swallow to the top of the food chain.

Hatches at
0.62 m
Grows to
5.75 m
Lifespan
18–25 years
Biggest meal
1.1× body weight
A raccoon gripping a branch in a dark hardwood hammock at dusk.

Chapter 3 · Tree Island

The Hammock Bandit

“Ghost of the Island”

Raccoon

He owns the tree island. He waits in cover, his claws tear a coil loose, and when he is losing he takes to the branches.

Length
3.6 ft
Weight
38 lb
Moves
Cover ambush · Grip-breaking claws · Branch escape
A river otter surfacing from black water among cypress knees.

Chapter 4 · Cypress

The Cypress Hunter

“Rootwater Ghost”

River otter

Fast in black water and gone between the cypress roots. She twists out of a coil, surges away underwater, and has half again your stamina.

Length
4.0 ft
Weight
35 lb
Moves
Root-cover escape · Underwater surge · Grip-breaking twist
An American crocodile half-submerged between red mangrove roots.

Chapter 5 · Mangrove

The Mangrove Warden

“Brackish Shadow”

American crocodile

Waits in the channel, lunges from the bank, rolls underwater, and backs off into salt water where you cannot follow.

Length
16 ft
Weight
1,100 lb
Moves
Channel ambush · Bank lunge · Submerged roll · Saltwater retreat
A huge old bull alligator with a pale scar across its snout in the shallows of Florida Bay.

Chapter 6 · Florida Bay

The Last Sovereign

“Scar of the Bay”

American alligator

The last fight. A death roll in phases, a feint timed to your breath, and a drag into deep water.

Length
17 ft
Weight
1,300 lb
Moves
Multi-phase death roll · Breath-timing feint · Deep-water drag

Chapters 1 and 2 have no boss: the whole swamp is the threat. Sizes and moves are from the game’s own data.

  1. Chapter 1, Escape from the Human Edge, 1992–93: Homestead · C-111 canal (25.43° N, 80.53° W). The farm fringe after Andrew: canals, flattened groves, and every heron in Florida hunting something small.
  2. Chapter 2, River of Grass, 1994–97: Shark Valley · Tamiami Trail (25.76° N, 80.77° W). Open sawgrass to the horizon, gator holes, and the borrow canal along the Tamiami Trail.
  3. Chapter 3, Hunter of the Hammock, 1998–2001: Shark River Slough · Mahogany Hammock (25.32° N, 80.83° W). A teardrop of hardwood forest in the slough: gumbo-limbo, cover everywhere, and the Bandit.
  4. Chapter 4, Cathedral of Cypress, 2002–08: Big Cypress · Loop Road (25.76° N, 81.04° W). Black water and cypress domes along Loop Road and the Sweetwater Strand.
  5. Chapter 5, Shadows of the Mangrove, 2009–15: West Lake · Buttonwood Canal (25.21° N, 80.85° W). Brackish channels under red mangrove roots. The crocodiles start here.
  6. Chapter 6, Legend of Florida Bay, 2016–now: Flamingo · Cape Sable (25.14° N, 80.92° W). Where the Everglades runs out of land, and the Last Sovereign waits.

From the build

Real frames.

Unretouched captures from the Unreal Engine 5.8 build, October 2026. The finished look is still being made; these show where it stands.

The cast portraits and place plates above are illustrations made on the studio GPU with Qwen Image 2.1; these frames are the game itself. Swamp sound: field recordings from the National Park Service and radio aporee (shadowline), public domain.

Bigglesworth Games — inside the world
Official Developer Diary · 3 DevLogs Live

The IBP Developer Blog

Follow the real-time engineering behind Invasion of the Burmese Python: how a pet python on a brass stripper pole solved our procedural tree-climbing math (DevLog #3), how a 4-machine overnight townhome cluster baked our FLIP Fluids alligator death rolls (DevLog #2), and resurrecting the 2013 Full Sail GDD on macOS & PC (DevLog #1).

The Everglades Biological Observatory (EBO)

Taxonomic Field Compendium

The official research journal and peer-reviewed species catalog for Invasion of the Burmese Python. Illustrated in the 19th-century naturalist tradition of John James Audubon, cataloging all 120 Everglades vertebrate, invertebrate, and botanical taxa across 8 wilderness biomes.

120 TaxaCataloged Species
Plate #52Fire Ant Hazard
6 Biomes+ 2 DLC Corridors
The Blueprint

Game Design Document

Written in 2013 as a Full Sail master's thesis and registered with the U.S. Copyright Office, then rebuilt in 2026 on the original's table of contents, with plates, charts and the real story of the python invasion.

Watch

The Studio Slate

Invasion of the Burmese Python

Hardcore Survival Simulation · Unreal Engine 5 · 2013–Present

Invasion of the Burmese Python is the founding project that birthed Bigglesworth Studios LLC. Conceived in 2013 at Full Sail University, the game has been resurrected into a functioning Unreal Engine 5 simulation running on macOS and PC. You begin as vulnerable prey beneath towering dinosaur-sized Herons, mastering Devil May Cry-style S-Rank predatory execution, tactile haptic exhalation-rhythm constriction, and real-time environmental water drowning. Accompanied by a 59-taxa Field Compendium cataloging the actual Florida wilderness.

  • Functioning Unreal Engine 5 build running multi-platform on macOS and PC
  • Tactile haptic constriction mechanics timed to prey exhalation pulses
  • Real-time aquatic drowning fatalities and 1:1 scale predator/prey ecology
  • 59-species Audubon-style Field Compendium covering all 8 Everglades wilderness biomes
  • Survives an 870 GB data disaster to prepare for early access

Role: Creator, Game Director, Designer, Unreal Engine 5 Developer|Tools: Unreal Engine 5, macOS & PC Multiplatform, Blender 3D, Python Field Compendium, Haptic Constriction Netcode

→ Active flagship production in Bigglesworth Games. Targeted for PC and Mac Early Access.

Kart Mart

Arcade Racing Game · Godot Engine · 2026

Kart Mart is an arcade-speed kart racer developed in the Godot Engine. When childhood friend and Nintendo connoisseur Jayson Morales suggested building Invasion of the Burmese Python in Godot, James was already too deep in Unreal Engine 5 to switch. But intrigued by Godot's lightness, James decided to test the engine on a brand-new arcade kart racer. Built for tight drifting, immediate pick-up-and-play joy, and 120 FPS performance with zero bloat.

  • Born from Jayson Morales's suggestion to test Godot as an alternative engine
  • Lightweight, snappy drift mechanics developed natively in Godot 4
  • High-speed arcade racing feel delivering 120 FPS response with zero bloat

Role: Creator, Programmer, Game Designer|Tools: Godot Engine, GDScript, Arcade Physics, Diorama Asset Pipeline

→ In active development at Bigglesworth Games.

Maximum Firepower

Retro Arcade Shmup · U.N. Squadron Spiritual Successor · 2026

Maximum Firepower is the modern AI reincarnation and spiritual successor to James's solo 2014 single-level remake of Capcom's classic arcade shooter U.N. Squadron in Unity. What began a decade ago as a lone developer building flight bounds, weapon pooling, and boss dogfights was resurrected as a standalone shmup fueled by OpenAI Codex sprite pipelines. Playtested by James's notoriously tough nephew—who halted mid-run with genuine props—and urged by friends Luiz and Alex toward an immediate App Store release.

  • Modern AI reincarnation of James's solo 2014 single-level Unity U.N. Squadron remake
  • Dynamic 2D sprite sheet generation engineered through OpenAI Codex
  • Tough nephew playtest passed with flying colors; Luiz and Alex backed commercial release

Role: Creator, Gameplay Programmer, Sprite Generator|Tools: OpenAI Codex, Unity Engine (2014), 2D Sprite Sheet Pipeline, Arcade Momentum Loops

→ Active production in Bigglesworth Games.

Wake Up! Florida

Mockumentary · Promotional Video · 2013

Wake Up! Florida was a fake TV show — written and produced by James, shot on the lot at Full Sail University in 2013 with a crew of film-degree students — built as the commercial for IBP's crowdfunding campaign. Equal parts local-news parody and worldbuilding, it even featured a real 9-foot Burmese python: an instructor introduced James to nature expert Chief Todd Rowley, who brought his pet snake (Tiny) on set. Story making an idea feel real before it existed.

  • Built a believable promo world around an unbuilt game
  • Wrote and produced it end to end, directing a film-student crew on the Full Sail lot
  • Cast a real 9-foot Burmese python — Chief Todd Rowley's Tiny — as the star
  • Used satire to make ecology and the crowdfunding pitch memorable

Role: Creator, Writer, Producer|Tools: Video Production, Scriptwriting, Comedic Tone, Student Film Crew

→ Proof that James could direct tone and produce video years before it became a service line.