Studio notes
The Bigglesworth Blog
What's going on at the studio — shoots, ships, secrets, and the occasional story that explains how any of this happened.
2026-10-19 · DevLog #3 · Invasion of the Burmese PythonHow a Stripper Pole Solved Procedural Snake Locomotion in Our GameIf you have ever tried to animate a limbless vertebrate in a real-time game engine, you know the specific brand of madness involved. Getting a virtual Burmese python to climb a vertical tree trunk without looking like a stiff foam pool noodle or clipping through the bark was one of our toughest roadblocks—until we found the most unexpected reference footage in indie dev history: an actual pet python scaling a brass dance pole.2026-10-18 · DevLog #2 · Invasion of the Burmese PythonThe Ghost in the Machine: I Burned 50% of My Weekly Token Cap in One Night — And Woke Up to a New BuildIt's spooky season in October, so when you hear a deafening roar echoing through the house at 3:00 AM, you have to ask: are those ghosts in my house? Zero—no, that's just my computers' fans screaming like a PlayStation 4 Pro trying to run Gran Turismo on graphics mode. I networked three PCs and a MacBook across my townhome, wired them together through Git, turned on local orchestration and LLM tooling, and went to bed.2026-10-04 · DevLog #1 · Invasion of the Burmese PythonIt’s Finally Real: Resurrecting the Python, S-Rank Constriction, and Surviving an 870 GB WipeThirteen years after I wrote the design doc at Full Sail, Invasion of the Burmese Python is running on my MacBook right now. From U.N. Squadron 2D sprite sheets and a dinosaur-sized Heron to an 870 GB near-fatal hard drive wipe, welcome to DevLog #1 of the new Wild West.2026-07-15 · Studio notesThe Bigglesworth Blog is openThirteen years after the first rabbit sketch, the studio finally has a place to say what's going on.